Gis-Based Educational Game Through Low-Cost Virtual Tour Experience- Khan Game
Guzden Varinlioglu Izmir University of Economics
Sepehr Vaez Afshar Istanbul Technical University
Sarvin Eshaghi Istanbul Technical University
Özgün Balaban DELFT
Takehiko Nagakura Massachusetts Institute of Technology
The pandemic brought new norms and techniques of pedagogical strategies in formal education. The synchronous/ asynchronous video streaming brought an emphasis on virtual and augmented realities, which are rapidly replacing textbooks as the main medium for learning and teaching. This transformation requires more extensive online and interactive content with simpler user interfaces. The aim of this study is to report on the design, implementation, and testing of a game based on low-cost and user-friendly content for digital cultural heritage. In this project, a game aimed at inclusive and equitable education was developed using 360° images of the targeted architectural heritage geographically distributed in a pilot site. We promote lifelong learning opportunities for all, following the SDG4, aiming for quality education with the easy-to-use online platform and easy access to immersive education through mobile platforms. Towards a post-carbon future without the need for travel, computational design methods such as using 360° videos and images in combination with virtual reality (VR) headsets allow a low-cost approach to remotely experiencing cultural heritage. We propose developing and testing a GIS-based educational game using a low-cost 360° virtual tour of architectural heritage, more specifically, caravanserais of Anatolia.
Keywords: Digital Heritage, 360° Images, Educational Games, Caravanserais, Sdg 4