Currently, technologies for augmenting or digitally constructing realities consist of either hardware devices manipulated by a viewer-operator, or devices that project onto the various surfaces surrounding a viewer. Rarely are the two used together. Dynamic Projection imagines the confluence of mapping techniques and projector technologies with Augmented Reality in the field of Architecture. It asks, “What might that confluence look like, and how might we leverage the strengths of both technologies while obviating their weaknesses?” Dynamic Projection will examine an experimental example of the dormant potential of Projected Augmented Reality (AR) for architectural affect, and consider new experimental research using industrial robotic platforms for simulating various mobile projector scenarios. Experiments are guided by the current body of knowledge and research in Projection Mapping and AR methodologies – and investigate the qualities that may emerge with the realignment of both technologies into one stream. Beginning by breaking down high level processes of each respective technology, pairing Wiener’s Cybernetic paradigm of oscillating feedback systems (1948), and Milgram et al.’s reality-virtuality Continuum (1995), Dynamic Projection lays out the current research in each field. Recently completed research detailing an interactive exhibit of Projected AR on an Architectural Model will be explained, followed by a description of newly established motion studies using industrial robotic platforms for simulated POV. Finally, some of the implications of a Projected Mixed Reality for the field of Architecture will be elucidated. Positioning this research for real-world applications in the near-now, we speculate that this Dynamic Projection Platform could serve as a means to some of the United Nations’s (UN) #Envision2030 Sustainable Development Goals. With goals 12 and 13; Responsible Consumption and Production; and Climate Action, respectively. With a marked focus on the Responsible Consumption and Production we posit real-world use cases for Dynamic Projection, as means to disseminate useful and actionable information to keep both producers and consumers of artifacts accountable for their roles and habits in a production-consumption life cycle. Pairing the rigor in the development of Dynamic Projection platform, with the speculation of a real-world use-case for the technologies to engender a novel way of leveraging the use of a Projected Augmented Reality Platform. In which this paper reveals potential for civilians to engage with information-rich mixed reality objects to engage with during routine life, as well along the frontier to arrest and potentially reverse climate change.
Keywords: Augmented Reality, Mixed Reality, Projection Mapping, Sd12, Sd13,